Vandoras

An Interactive Graphic Novel

Vandoras

For twenty years, Van made things work.
Then a peculiar lockbox recognized him.
Now everything else wants to.

Coming Soon to iOS
The Story

A craftsman in a pre-industrial city opens a fouled lock and something changes. Not the lock. Him.

Text-primary interactive graphic novel for iOS. Choice-driven narrative with puzzle interludes. Three tracks, three endings, one character whose gift will either serve the world or unmake part of it.

Cosmic order is not self-sustaining. It is maintained. Three factions want Van for different reasons — and only one of them is honest about what the work will cost him.

Sparse illustration, original score, synthesized voice narration. The game is the story, not the puzzles. Van's register is plain and precise, and so is the game's.

The Box on the Shelf — Vandoras
The Column Shifts — Vandoras

Keeper. Artisan. Unwinder.

One playthrough won't show you all of it.

The Puzzles

Three languages. One vocabulary.

01

Lock Tumbler

Van's oldest vocabulary. Tap, drag, set. But these pins have learned to resist — and the mechanism he's working knows who's asking.

Tap · Drag · Tension

02

Gear Train

Ratios, flows, configurations. Not every gear belongs in every arrangement. Find the routing that holds — and understand what it means when one doesn't.

Rotate · Connect · Configure

03

Symbol Alignment

The heaviest language. Sixteen glyphs, relational constraints, one valid configuration. You don't always know which answer you're giving until the frame closes.

Glyphs · Constraints · Order
Three Acts

The story you play.

I

The Awakening

A routine commission. A lockbox that responds differently than it should. Van opens something he can't close. Three factions arrive — each with a different story about what he is and what he owes them.

Ch 1–3 · Harrowmere · Tutorial Puzzles
II

The Reckoning

Six chapters across failing mines, besieged keeps, and Concordance archives. Van helps people whose problems resist conventional solutions — and learns that his gift has been tracked for seven generations. At the end, he chooses.

Ch 4–9 · Six Locations · Faction Choices
III

The Consequence

Three separate stories. Three distinct endings. One shared crisis at Vael Moren — an ancient stability node failing on its own schedule — before the tracks diverge into conclusions that don't resemble each other.

Ch 10–12 · Three Tracks · Three Endings
Three Endings

Your choices are Van's choices.

Vandoras has no single ending. The factions you favor, the answers you give, and the configuration you choose at Chapter 9's workbench commit you to one of three distinct conclusions — each with its own playtime, its own final puzzles, and its own reckoning.

The Keeper

Accept the seat.

Cosmic order has a vacancy. The Vandoras bloodline has always been the caretaker. Van is the first viable candidate in seven generations. Accept what the mechanism requires — and become the regulator it's been waiting for.

Duty · Precision · The Long Work

The Artisan

Decline. Mean it.

Walk back into the smaller life. Reopen the workshop. Take the commission for the cart latch. Van's gift remains — he simply chooses not to exercise it at scale. The world's machinery will turn without him. That has to be enough.

Choice · Humility · The Years

The Unwinder

Break the mechanism.

The mechanism should not exist. Neither should the vacancy. Concordance rations order, Ledger monetizes it — both assume it's a good worth rationing. Earn the mastery required to dismantle what can't be broken quietly. Understand the cost.

Defiance · Mastery · The Cascade
"You don't build machines that work.
You impose order on chaos.
You are the gear that turns the cosmic clockwork."
— The Lockbox, Chapter 1
In Development

Coming to iOS.

An interactive graphic novel for readers who want the story to have consequences.


iPhone iOS Ages 12+ Single Purchase No Account Required

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